![]() ![]() Aside from a handful of semi-stealth based Watcher sections, most of these take place in contained spaces with movement restricted to strafing left and right while you fire various arrows and bombs at your foes. One of my favourite touches is the way the game has you physically craft the new weapons and gadgets you find blueprints for along the journey, putting the different components into place and binding them with rope.Īs great as the climbing and puzzles are in Call of the Mountain, arguably the weaker link is its occasional set combat encounters against recognisable machines from the games. All of the opportunities that the game gives you to interact with things in a nearly 1:1 fashion are a heap of fun and feel incredibly tactile and natural – even the optional gesture-based movement that has you walk by gingerly swinging your arms works well as a stand-in for actual ambulating and doesn’t feel nearly as goofy as it probably looks from the outside. Most of the missions you’ll go on and areas you’ll explore in Call of the Mountain will also task you with figuring out light environmental puzzles that are typically very hands-on. You’ll genuinely feel like a badass as monkey-bar your way across makeshift rope bridges or hurl your Ropecaster across a ravine and swing to the other side like a 1997 Brendan Fraser. Hanging off of dilapidated towers attached to cliffs hundreds of metres in the air and looking out across the enormous and richly detailed landscapes is easily one of the coolest gaming experiences I’ve had. While the actual act of climbing is somewhat simple and pretty much exactly what you would expect from virtual alpining, it’s the climbs themselves in this game that are routinely exhilarating. More important than what’s happening in Horizon Call of the Mountain, is what you’re doing, which is a whole lot of traversal, climbing, puzzling, combat and tinkering in VR, and that’s where this game shines on a whole new level. Ryas as a character is a little ho-hum, but as a moderately blank slate for players to embody in virtual reality he does the job. While it’s handy to have a general idea of what’s going on in this world, especially where familiar faces pop up on occasion, the narrative in Call of the Mountain is by and large just an excuse to shoot you around various locations within the Sundom from one exciting encounter to another. If you’ve yet to immerse yourself in the world of Horizon and that all sounded like a whole lot of nonsense, fret not. As it turns out, the area of Brightdawn has been the subject of a series of machine ambushes and, in exchange for a pardon, the Carja want Ryas to go and investigate the cause of the attacks before the machines become a threat to the great city of Meridian. The game opens with the player being escorted to the care of Blameless Marad, who fans will recognise from the main series games, before things go awry and machines attack. Enter, Horizon Call of the Mountain.Īs a side-story to the events of Horizons past, Call of the Mountain puts players in the figurative shoes of Ryas, an ex-Shadow Carja hoping to redeem himself in the eyes of the Carja and the Sundom as a whole. With the arrival of the PlayStation VR2 though, it’s clear a killer app was needed to show potential punters that this is the next generation home VR platform, something to communicate what the combination of the PS5’s powerful hardware and the PS VR2’s cutting edge feature set could be capable of beyond novelty. While virtual reality has quickly become a space for some fantastically innovative and unique video game experiences, the number of titles that could comfortably be considered “AAA” VR blockbusters is quite small.
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